Kim Marc
Salscheider

In order to develop photorealistic 3D content, almost countless factors have to be included in the image production. By using game engines and 3D visualization software, it is possible to display a large part of the required visual data in high-resolution quality. At KreativInstitut.OWL, I work on practical economic problems for which I develop concrete solutions with the help of 3D real-time processing.

Quote »The best way to predict the future is to invent it« (Kay, 1971).

Vita

seit 2024

Research assistant at KreativInstitut.OWL

seit 2023

Master's degree at the Ostwestfalen-Lippe University of Applied Sciences, M.A. Media Production - specialization on visual effects

seit 2021

Freelance film producer and 3D artist

Responsibilities Film:

· Production manager
· Recording manager
· SET electronics technician

3D-Artist:

· Visual effects of all kinds
· Real-time visualization
· Game engine and environment development

2023 – 2024

Research assistant at KreativInstitut.OWL

2018 – 2023

Bachelor's degree at the Ostwestfalen-Lippe University of Applied Sciences, B.A. Media Production - specialization in film and production

2014 – 2022

TV Coordinator for RedBull MediaHouse at the annual Mercedes-Benz MTB World Cup Albstadt

2011 – 2015

Apprenticeship as an electronics technician for industrial engineering, subsequent journeyman in control and building power distribution board construction

Publications

Zentrum für Nachhaltiges Digitales Bauen
zum ZNDB

· Concept
· Production
· Animation
· Objectbuilding

zum ZNDB
Re:Constructor
RE:Constructors

· Video conception
· Production
· Animation
· WorldBuilding (Video)

RE:Constructors
MonoCab

Campusvisualisierung
· Konzeption
· Schnitt
· 3D-Tracking
· Animation
· Objectbuilding

Visit

Please feel free to reach out to us, we look forward to hearing from you.

Contact

hallo@kreativ.institute