Postal address
KreativInstitut.OWL
Emilienstraße 45
32756 Detmold
Directions
Kreativ Campus Detmold
Bielefelder Straße 66a
32756 Detmold
Contact
For the 'Walk-in Orchestra' project, Francis worked primarily in Blender and with Unreal Engine. The 'Walk-in Orchestra' is a VR application that allows users to move freely on the stage of an orchestra and perceive the sound exactly as the musicians would hear it.
Francis has made the orchestra visually accessible with 3D models. At the beginning, a floor plan was modeled with the help of drawn plans of the stage and the position of the instruments and microphones.
The next step was to arrange and correctly position the models of the instruments and chairs in the audience area.
After an introductory test run in virtual reality with the Unreal game engine, which went well, work began on texturing the project. Once this work was complete, the final project and all additional files were successfully handed over to HFM.
The entire KIO team would like to thank Francis for the time we spent together and for his great support in the projects. To let him have his say: Francis, what did you enjoy the most?
I enjoyed working on the 'walk-in orchestra' the most, as I was able to see how the finished project turned out in the end. Especially with the background that the audio can then also be assigned in the 3D space using the Ambisonic audio format!
A hand holding some sand was designed for the term 'creativity'. Sand was chosen because it is difficult to grasp and trickles through the fingers - similar to creative ideas, which are often difficult to grasp or force.
On the subject 'future', a kind of portal was depicted into which the hand reaches. Viewers look at the portal from “behind” and should see themselves as an extension of the hand. This is intended to illustrate that the future is something that can and must be actively engaged with. On one side, it supports a call to action, and on the side, it symbolizes the connection between humans and AI in the future.
For the representation of 'vitality', a hand with a flower growing from its palm was chosen. This symbolizes that nature must be actively protected in order to maintain the quality of life on earth.
In the case of 'knowledge', the illustration shows a hand building a stack of blocks - knowledge can be continuously expanded and builds on previous knowledge. The falling cubes and the general imperfection of the stack symbolize that mistakes and risks are part of the learning process and are necessary in order to gain knowledge. The illustration shows that the acquisition of knowledge is not a perfect process.
It wasn't just the walldesign - Sam also created a unique room signage for the building. In addition to an A3 calendar (Riso printed!), greeting cards for the first-semester-students were also designed.
In the digital field, Sam contributed a video animation in which the research areas and the KIO itself are presented: