Project report

Digital Museum Experience with Gaussian Splatting: Interactive Installation for the LWL Open-Air Museum Detmold

Old Buildings - New Paths. Navigate through narrow rooms, across courtyards, and into locked chambers using a joystick: the new interactive installation at the LWL Open Air Museum brings the site to life digitally – with high-resolution 3D technology and an immersive interface. History with a difference.

Project participants

Alexander Kutter Sam Wiemann
Aline Kuhlmann (Studentin)
Julia Söffker (Studentin)
Thomas Patschke (Student)

Project status

Phase 1: completed
Phase 2: continuation planned for the next semester

The aim of the project was to develop an interactive, digital exhibition for the new entrance building of the LWL open-air museum in Detmold. Modern 3D visualization technology (Gaussian splatting) was used to enable visitors to explore the museum grounds immersively. An interactive interface allows visitors to enter areas that are otherwise inaccessible to the public. The project combines historical content with innovative technology and aims to create new approaches to museum communication.

Interactive installation for the LWL open-air museum in Detmold

As part of the project, a four-meter-wide screen installation with joystick control is planned, which visitors can use to digitally explore the open-air museum. The application enables free movement through a highly detailed 3D model of the museum grounds - including interior views, including buildings that are inaccessible to the public.


A DJI Mini 4 Pro was used to capture the environmental data for aerial shots and an XGRIDS Lixel Kity K1 handheld scanner for interior and detailed shots. The resulting point clouds and splat data were processed into an interactive application using Volinga and Unreal Engine.

Presentation and outlook


The final presentation took place as part of the presentation of the media projects. Eight student teams presented their work. The project was presented with several interactive stations - including the main installation, a small racing game in the virtual museum building and a walk-in VR version. The feedback from project partners, visitors and experts was consistently positive.

Due to the positive feedback, a continuation of the project is planned. Additional museum areas are to be digitized and interactive functions expanded in further project phases.

· Insight into the racing game

Gaussian Splat

Would you like to learn more about the technology behind this project? Then take a look at our article on capturing and displaying 3D data!