Sascha
Etezazi

Music and sound are unique sensory experiences for people. Hearing is the most finely resolving sense, covering an extremely wide range. Nevertheless, sound plays a subordinate role in the emerging technological revolution. At KreativInstitut.OWL, we have the unique opportunity to bring together experts from different fields and to consider music and sound at the highest level from the very beginning while delving even deeper into the auditory realms. As an artistic associate in the field of composition and sound design, it is important to me to actively contribute my professional expertise not only to my research focus but to all projects at KIO.

Sascha Etezazi, researcher in the field of composition and sound design at the Kreativ Institute OWL (KIO)
Quote The old paradigm in which society shapes technology is increasingly being called into question. We at KreativInstitut.OWL want to research and actively shape this process.

Vita

2023

Research Associate in Digital Media Production at KreativInstitut.OWL

2019 - present

Independent Sound Engineer. Collaborations with internationally acclaimed artists, ensembles, studios such as Westdeutscher Rundfunk, Darmstädter Ferienkurse, GENUIN, Emil Berliner Studios, and more.

2019 - 2023

B.M. in Composition under the guidance of Prof. Oliver Schneller at the RSH Düsseldorf. Culminating concert featuring original works on the theme „Stimme (in) der Zeit“.

2014 - 2021

Studies (B.M. and M.M.) in Sound Engineering at the renowned Erich-Thienhaus-Institute of the University of Music Detmold. Topic of the artistic master's thesis: "FOLKLORE – Musik für Tasteninstrumente. Erkundung der tonmeisterlichen Möglichkeiten objektbasierter, lautsprecherstereofoner Mischungen."

Publications

Augmented Ubiquity – A Fully Volumetric Music Composition (2026)
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This paper presents Augmented Ubiquity, a 90 s audiovisual music composition designed for six degrees of freedom (6DoF) Virtual Reality. It was created by an interdisciplinary team of a composer, a dancer, sound engineers, and visual engineers. It combines 4D Gaussian Splatting (4D GS) and dynamic binauralization as tools for artistic expression. A dance performance was captured using 112 DSLR cameras and rendered as 4D GS. The original music composition was spatialized with an object-based method. Users explore the audiovisual scene with a head-mounted display and binaural audio via headphones. Tracked user position is sent to the audio scene via Open Sound Control. The work was successfully presented to a public audience. Seven audience members were interviewed in a semi-structured format. Reflexive Thematic Analysis identified five themes including novelty of experience, dream-like immersion, and intimacy with the performer. The results suggest that 6DoF spatial music composition in VR constitutes a distinct artistic medium. As such, it requires dedicated compositional strategies. The combination of 4D GS with spatial audio is a viable and artistically productive approach.

Author(s): Etezazi, Sascha Armin; Jäger, Benedikt Samuel; Kilger, Lou; Dawson, Pablo; Steitz, Manuel

AES Convention: 160; Paper Number: 411

Publication Date: 2026-05-28

Session subject: Cross-Disciplinary Sound Studies, Immersive Audio

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“It Takes Two” - Shared and Collaborative Virtual Musical Instruments in the Musical Metaverse (2024)
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The relevance and technical possibilities of Shared Virtual Environments (SVEs) are constantly growing as part of what is known as the Metaverse. This includes software and web platforms for creating SVEs and the availability of hardware for experiencing these environments. SVEs offer unique capabilities that have yet to be explored, especially in music. In this paper we explore the concept of networked Virtual Musical Instruments (VMIs) for the Musical Metaverse, where virtual spaces are specifically designed for musical collaboration and social inter-actions. We describe three prototypes for shared, collaborative VMIs that incorporate specific features of SVEs, such as spatial audio, data sonification, and embodied avatar-based interactions. We conducted a user study to investigate how these instruments can support creativity and usability and to what extent they can deliver a sense of social presence and mutual engagement between users. Finally, we discuss how the three implementations of the proposed shared and collaborative instruments provide novel avenues for music-making in the Metaverse. Our results show that the three instruments exhibit varying degrees of creativity and usability. However, instruments that employ symmetrical and embodied interactions better support social presence and interdependence among users.

2024 IEEE 5th International Symposium on the Internet of Sounds (IS2), 1–10.

Boem, A., Dziwis, D., Tomasetti, M., Etezazi, S., & Turchet, L. (2024)

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